28 November 2015 —
A walk-through of how to implement a grid and maze on an
21 November 2015 —
An implementation of a toroidal grid is walked through and demonstrated.
The output is mapped onto a torus via POV-Ray. Finally, a maze is
generated on the grid, and also mapped onto a torus.
14 November 2015 —
The author presents a simple refactoring from case statement to hash table,
as an ode to Ruby's "little things"
7 November 2015 —
The author describes the value of fifteen minutes, and describes
several tasks that he's found fit neatly into buckets of that size
31 October 2015 —
The author describes some techniques for rendering and generating mazes out of blocks.