Jan
    2015
  
  
  
  15 January 2015 —
  A novel variation on a the Recursive Division maze generation algorithm, in which regions are defined by arbitrary clusters of cells instead of rectangular divisions of the grid. The algorithm is presented and illustrated, and its benefits over the original algorithm are put forth. A demonstration in JavaScript is provided
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  4-minute read
 
    
  
    
    
    
    
      
  
  
    Mar
    2011
  
  
  
  17 March 2011 —
  A technique is demonstrated, giving finer configuration of weave density in random mazes, courtesy of Kruskal's algorithm
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  7-minute read
 
    
  
    
    
    
    
      
  
  
  
  4 March 2011 —
  A way to construct mazes in “pseudo-3D” is presented, wherein the passages weave over and under one another
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  7-minute read
 
    
  
    
    
    
    
      
  
  
    Feb
    2011
  
  
  
  28 February 2011 —
  A challenge is given, urging the reader to consider how a maze might be created in which passages weave over and under each other. A subsequent article is foreshadowed
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  1-minute read
 
    
  
    
    
    
    
      
  
  
  
  7 February 2011 —
  A quick overview of the maze algorithms described in previous articles, with links and animations
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  5-minute read